Edge of Change

Providential Piloting
An unconventional path to finding wookies

Goals: Trying to get a contact to find the wookiee, Yuboorr who bought his freedom from Tirello the hutt. Both Poparra the Hutt and the bounty are on Smuggler’s Moon…

Check in with Shell
Shell is finding more parts to build the cargo pods, but there is difficulty finding the life support system – the one in the ship cannot support the extra load

At Smuggler’s Moon
VERY busy – shaaaady dealings
Popara greets us with a hearty laugh – he was expecting us via Gustip

Lucky’s Approach
We’re with a small non-profit working to free slaves
Do you know anything about a certain wookiee, Yuboorr
Popara’s eyes open wide – “I DO have some information!”
He’s pleased we brought up slavery issue: he is frustrated by it and wants the business focused plan for the clan but suspects Tirello is trying to keep slave trade high, under the radar.

Lead on Yuboorr: Rumor of wreckage on corvette ship being used as a prisoner ship.
Ship had been destroyed in asteroid field, but there’s a particular bit of wreckage in the area where transfer station is. We’ll want a skilled pilot because of the asteroid field.

Lucky thanks him for the info and asks if there any games to play, hoping to find some shady contacts, but it seems like it might be tough to find a good in.

Yunn interrupts: any angle we can take to infiltrate the transfer station? WE get an answer but Driona didn’t write it down.

Vero uncomfortably asks if it’s common for people to buy their freedom from Tirello. Poparra says that Tirello’s one weakness when it comes to slaves/slavery is getting paid.
How much do slaves go for? Varies few hundred to tens of thousands

Finding the Bounty
Vero, Yunn, Lucky
Corellian Sector
Track a lead, head toward undercity into a cave – very poor, hard-times
Vero sneaks up using his Selonian low light vision, walks in until close and when he startles and notices he’s not alone. Vero, says “I’m going to need you to come with me”
Guy hangs head, knows he’s been caught.
Vero binds him. Walks out
Turns him in, gets 1000 credits! Go Vero!

Finding the Life Support
Driona wanders around Smuggler’s Moon, and doesn’t find the life support equipment, but finds a mechanic who tells me how to to pull parts from a specific type of ship, the procedure and protocol for disconnecting and reconfiguring to boost the life support. SUPER COOL.
Power Source (special), Control Unit – both necessary.

Going to the Corvette Shipwreck Transfer Station
Getting into the cockpit of Deliverance – Driona gets message from Mareaid who made a big “heat of the moment” mistake. Mom entered her into a swoop race as the means of getting out of trouble but doesn’t have much detail other than there’s one guy who can’t win – and it wasn’t going to be a problem because mom knows Driona’s such a good pilot…

Race is through crystal swamps – swoop gangs have hotshot pilots enter these races, so often not “clean." Driona talks crew into going to Corellia – it’ll help practice piloting skills and we can talk to Jos Tero about flying through asteroid fields.

Racing for Mom
Lucky and Yunn try to buy out the best gang for 2K credits, we’d get the 1500 credits
Driona gets the bikes for self, Vero and Yunn. Lucky is “not in the race” and bets 500 credits on Driona
1 – Straightaway – Driona lead
2 – Marsh area with finger bones – Driona swings wide, NPC takes lead
3 – Crystal Glass – Yunn takes shot at glass and damages NPC’s bike, Driona re-takes lead
4 – The Pinch – Driona makes it there first and sweeps through
5 – Final straightaway – Driona SPEEDS through the finish, skids to a stop and then shakes down hair from helmet, the glow of victory surrounds her

Going to the Corvette Shipwreck Transfer Station (really, this time)
Navigating to the transfer station through asteroids and chunks of ship debris from a corvette was difficult. Teamwork helped us successfully avoid the asteroids!
Lucky goes in, intending to talk to the prison guards under the guise of finding out about jobs but nobody is there
Instead, he sees a “big blue thing”, but has no idea what to do
Sees there are two locked doors, realizes there is an alarm on one, and disarms it. He then opens to reveal a room with two battle droids that are off, but don’t know if they’re disabled. He commlinks us to bring us in.
Driona disables the droids (plans on harvesting from them as needed)
Driona looks at the blue glowing thing – IT IS THE LIFE SUPPORT UNIT I AM LOOKING FOR. This is the sustaining unit, not the control unit but it’s a start.
Locked doors exploration
Door C – empty, for all intents and purposes
Door B – Yuboorr comes running out, weilding two broken off chunks of his bed!
Lucky uses his social skills to calm the wookiee down
I look at the control room and find a log/communication system alongside the life support control unit
Prison logs are present: see lots of dates and logs, intermittent for sure
Com logs – most are uninteresting, something seems to be deleted
Vero wants to check the building for any other prisoners – finds an access card with a logo that matches the logo we saw on the napkin!
Get the control center free and the life support unit free, get Yuboorr onto the ship, get everything out and we’re on the way
Yuboorr looks around and realizes that he knows this ship. He turns to us and says he is excited for the chance to catch up with Trusk…

PCs

Driona’s Obligation triggered in this session. XP was awarded for wiki updates as well as for the session.

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The Corellian Shuffle

(Rough Notes, entered w/o editing after the session, from Driona’s Perspective)
(Edited 2015-05-22 by Yunn)

The Corellian Shuffle
Details of our four deliveries given as we prep for the trip. Speed is of the essence.

Phase 1 – Moldy Mynock
Mynock_NEGAS.jpg
The Moldy Mynock is just a micro hyper-space jump away; we should arrive relatively quickly.
Duros (Prisoner) — tunic, boots, trousers: Duros calls out, asks for help. Lucky chats him up. Duros says that he’s an innocent journalist who’s being given over to people who do bad things to murder witnesses. Lucky hates journalists… leaves, and moves on to the next new person on the ship, Verd.

Verd, the ex-patriot: really smart, dingy tunic, has a quiet dignity about him.
Lucky walks to Verd, immediately turns around, and returns to Duros the prisoner and peppers him with questions — Who are you? Why are you here? — finally punctuated with a kick.

Duros says he’s running from a crime syndicate. (Duros has?) info about somebody who was assassinated, and the syndicate is trying to make him go away. He’s sure he’ll never see the light of day, again, if he’s turned over.

The group discusses and, while concerned for someone who is potentially being unfairly detained, decides to take no action.

Verd (Ex-Pat): about 60, has a quiet dignity to him, green tunic.
Lucky comes back in, mouthin’ off about the prisoner, and asks Verd why he’s with us. Verd has a sick mother on Corellia. He was politically exiled from Corellia, and is being smuggled back onto the planet with help from our crew.

Verd doesn’t seem to know about Duros.

Meeting up with the Moldy Mynock
Docking up with the Moldy Mynock is difficult, due to the Mynock’s proximity to a gravity well. The commlink officer calls Driona a lackey, who, in turn, flips him off under the console.

Once docked, the crew from the Moldy Mynock comes aboard the ship and release Duros from his binders. Duros was a plant/decoy prisoner, used to test our crew trustworthiness in completing the next 3 legs of our missions. We passed the test for delivering the “prisoner” and earned our first sticker, which sported a picture of a mynock, and was placed on the chest given to us by Gustip. (Which came with implicit instructions to not open.)
1 sticker earned.

Phase 2 – Ava Bush and the Nek Princess
The next drop off is 10 crates of avabush spice, which we’re delivering to a ship that will be stationed near Selonia. The crew charts a mightily speedy course to our destination (huzzah!) and we drop out of hyperspace in perfect harmony with the Nek Princess.

Once docked, it’s apparent that the Nek’s crew expects us to move all 10 crates of cargo by ourselves, which could take a while. Luckily, this crew still has the lift that was acquired at the same time as the ship. Vero grabs the lift and moves the cargo with wonderful expediency. Yunn helps out. Driona watches the ship.

Once done, the captain of the Nek Princess brings over the second sticker, which displays an image of spelunking expedition and places it on the chest.

Phase 3 – Glitterstim and The Empty Boot
A bit paranoid about walking into a setup or ambush, we look for, and find, a hiding spot on the ship for the chest with our stickers, where it slides in perfectly.

The third stop on our personal Family Reunion, is near the planet Dra’al, where we’ll be dropping off Gliterstim. Our navigation isn’t the most direct route and we get there a bit slower than we could have. We arrive to find The Empty Boot: a big bulk freighter. We dock and unload easily; this is an efficient operation and the Empty Boot’s crew takes care of the transfer. The Cargo Master brings the sticker to us, which features a picture/advertisement of the Dra’al library. We take the sticker and apply it to the chest ourselves.

Phase 4 – A funny thing happened on the way to the Legacy Horizon: Asteroids, Pirates, and Pastries
Our last drop is near Corellia. Driona chats with Verd: she knows where he’s from and it sounds like he got screwed over. Verd gets a bit fired up about the reasons he was “expastriated”. Turns out, there was a zoning issue regarding building the largest pastry shop on Corellia. Verd, in fighting to get the shop built, called in a lot of favors and, in the end, sort of sold out some of those connections; the shop was successfully built, though, and survives to this day.

The ship we’re connecting up with knows details of his drop so Driona can’t really help smuggle him in, but he gives her a coupon to hook us up with AWESOME pastries.

An encounter with Space Pirates
En route, an asteroid forces us out of hyperspace and we avoid it but realize this is a tactic of Space Pirates and sure enough, there are three ships.

They say “turn off your engines and prepare to be boarded”

Lucky says, “not comfortable with this whole thing, so what do you want? What can we do for you?” Lucky keys in on the leader of the group: Captain Jos Tero

Captain Tero has a reputation for disabling and scrapping ships, and leaving the crew floating in space.

Lucky establishes a rapport with Cap’n and convinces him that we’ve got nothing for him and will help him out. The Cap’n diverts his people and says we should catch up on Corellia – at the Small King’s Cantina (SKC). As it happens, Verd knows the SKC – cousin of the guy who owns the Pastry Shop.

Pirates out of the way, we resume our trek to Corellia and contact the Legacy Horizon to transfer Verd.

Myri (Drall): Sees we completed the errand and is pleased. With Gustiv/tip retiring and contracting the job out, she was worried that it wouldn’t happen.
Drall_Alien_Anthology.jpg

Myri is so pleased, that she says the organization she represents could use us… the work is dangerous, but it pays well.

Myri gives us the final sticker, which commemorates “treasure ship row”, and tells us to pass along to Gustip that she’s sad to see him go.

After much discussion, the team is not landing on Corellia to get pastries. (Driona gets half the pastries when we come back.) The team heads to THE Cantina for Gus Gus.

Quid Pro Quo
The team meets Gus Gus at the Cantina. Lucky says “let’s get the info, okay?”… he’d like the contact info before handing over the chest.

The exchange of info and chest will be without issue

Gustip gives insight on who Myri is:
Myri is majordomo for for Terello the Hutt, one of the Hutt’s vying to lead the Anjeliak Clan. The Wookie we’re trying to find just escaped from him.

There are others vying to lead the clan and one of the other major players is Popara the Hutt, who happens to be our hard-earned contact in HuttSpace.

During the conversation, Lucky passes on Myri’s sadness at his retirement, and Gustip seems somewhat surprised. Vero asks about his confusion at the Myri comment. He reiterates that he is going off to explore wild space and not running any more tricks.

Never calm at the Cantina
Vero leaves to find bounty – finds a target deeper in Hutt space, located on Smuggler’s Moon, (Nar Shadaa) which orbits the Hutt homeworld. (Also, the target was located on some particular sector of the moon, which had a name that sounded like a planet or place we’ve already visited.)

Driona helps out behind the bar, comes out and there is Mallsam checking out the bar. She successfully continues standing, without dropping the glasses. Driona chats with Mallsam successfully, apologizes for knocking over the table, says she just wanted to say hey because of her dad, and, with some comlink encouragement from Yunn, awkwardly asks Mallsam to go get dinner.

At dinner, they talk about a game she saw of his where they lost, but it was the last thing that she and her dad did together before things with the family got really tough. She was about 8 and loved the mechanics of the game, etc…

Back to Corellia
We head back to Corellia to get the pastries and meet up with Jos the pirate to see what info we can glean.

Jos doesn’t have any jobs that are well suited for our team, but he does have some good information on our Hutt situation. Terello and Popara have different philosophies on running the clan. Popara is a business Hutt, first. He wants to focus on legitimate business, which would be a change for the clan. Terello like things the way they already are: flush with spice and slaves. Popara has been trying to get the clan out of the slave trade, and Terello has been countering by trying to stay in but keep it under the table.

The dispute between the two Hutts has been heating up and Gus Gus was playing both sides… he’s decided now’s the time to escape to the relative safety of wild space, lest he incur the wrath of two Hutts.

During this time Driona heads to check in with her mother.

At some point, Yunn and Driona head to the hospital that has Verd’s mom. The hospital staff tells us that the mother has had almost no visitors, which is quite sad. Only one man who came to visit, but refused to go through any of the forma sign-in or check-in procedures. It’s possible that we left some sort of hard-to-trace contact information next to the woman’s bed.

PCs

No Obligation triggered in this session. XP was awarded for wiki updates as well as for the session.

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For the Love of the Cantina
You never know what you're gonna get

Message from Omat
Glad for clearing Trusk’s name.
Freedom Flight communications: specialized comm system in Deliverance.
Encrypted messages connect groups
Earn trust with peers to communicate
NOTE: must manually delete sensitive information
ENCRYPTION KEY: Omat < – > Trusk’s Ship. FF comm only
Message from Omat waiting

Space station is bustling, empire ships are being repaired.

Talking Shop with Shell
Priorities: powerful but agile, defense, then smuggling stowage for
Connection for reinforced plating for work on a star destroyer
Can get it pretty discreetly and relatively traceless
A week to get the parts, can store for a little bit

Droid Diagnostics
Check doesn’t reveal much since the droid isn’t assembled, but does find that I could wipe it’s memory right now, if I wanted to.
Decide to assemble it (2 failure, 1 triumph)
Putting together
Pre-release model, assembled with care by hand w/high quality parts
Not intended to be a simple astro-mech droid.
Purpose: quite cunning indeed
**Clear these pieces were found in different places
Increased cost to complete repairs: 600 credits

Shopping spreeeeee!
Much debating and deliberating occurs. Driona still just wants 4 emergency repair packs. Vero wants binders and stun grenades (and maybe some stimpacks). 796 credits later they walked off with a lot of stuff…including a tent that will maybe be used.

Finding Storm Troopers
Lucky finds them. He gets knocked down. But he gets up again. And meets an officer in the Imperial Navy, Kuna Tillo, who is pleased that despite falling, Lucky did not spill his drink. All this is off the com-link so the others are unaware.

Omat’s Message
Realize there are dozens of messages that have come in. Don’t have keys for others
Rumor about wookie “Yuboorr” bought freedom from “Tirello the Hutt” but Y’s missing
We don’t know specifically who these folks are, but we do know he’s part of the Anjiliac kajidic of the hutts, a larger clan but not nearly the influence as Jabba the Hutt’s clan: Desilijic.

Back at the Cantina
Barkeeper: Ra’fenna
No game, handful of patrons. The group splits and has some parallel conversations.
Driona, Shell and Vero take a booth and a drink, but quickly conversation devolves into shop-talk between Driona and Shell as she shares things she saw back in the day with her dad and Shell helps imagine what they could have been, and shares some tales of his own. This bores Vero immensely so he walks over to the conversation that’s unfolded with the others…
Lucky looks around – one interesting character at a table who seems to be at the boundary of the edge and stuff. (Gustip)
Yunn perceieves: Aqualish. Not as social, but senses some good ins. No clear vibe: not lookin for anything but not closed off.
Never been to QSS before, passing through with folks who are going into Wild Space. He’s excited for his first trip out there.
Vero asks about cruise ships. Reveals that he did indeed grow up in a cave.
Lucky “wants to come with” but the guy is uneasy talking about the group
Yunn asks about his war stories. Kessel-area asteroid belts. Lucky knows the area, particularly the prison.
Yunn asks about the hutts. Sees him flinch. Lucky asks about contacts in Hutt space – yes, but for a favor. Needs a “special shipment moved around.”
Lucky tries to negotiate for info: 1 failure (despair), 5 advantage
Nope. But we find out that our route is Family Reunion (known smuggling route) a.k.a. the Corellian Shuffle. Cargo will be delivered to four different destinations. Must have three previous seals. If we lose the cargo or tamper with it we forfeit.
Drop 1: Prisoner
Drop 2: 10 crates of ava bush spice
Drop 3: 5 crates glitter stem spice
Drop 4: Ex-pat
Locations: Near Selonia. Not going to planets, going to ships.
Ra’Fenna doesn’t recognize the guy. But was glad to see us.
Yunn asks about owner: charming, others love him, always a crowd. He doesn’t want to be the center of a mob of people. Wants a more personal connection.
Driona is three drinks in and stumbles into the bathroom and during that,there’s a scream…

Encounter
Yunn: “Woah woah woah!” Yunn communicates with RF via lekku. RF Doesn’t know the guy, not first time at gunpoint, can hold her own.
He pauses and slightly lowers the gun, but hand’s still on the trigger. Kinda drunk, maybe a loose cannon. Group by the bar have all drawn their weapons.

BEST/WEIRDEST ENCOUNTER EVER
Recollections, not in chronological order
Lucky runs in, karate kicks a guy and then runs out
Shell knocks over tables to an sizeable barrier, then communicates with Driona to coax her out of the bathroom.
Driona comes drunkenly out of the bathroom and tries to shoot at the sprinklers, misses, but manages to knock a pile of secret service minions prone.
Vero tail-tackles the lady (later revealed to be the Senator’s gf/wife), and just kinda hits her shins.
After Lucky came in and dramatically jumped through the air and shot the last minion in the face, he slides the Senator a drink. The senator then drinks the shot, then tries to drink his gun, and doesn’t shoot anybody.
Driona runs down the bar and bear-hugs the Senator successfully hugs him after he drops his gun. This angers his gf/wife. After he wrangles free I try to stun him but miss, but that lets the bartender know she can jump up and pin him down at which point Lucky jumps on his chest and fails at negotiating with the very drunk Senator who instead stands up and passes out.
At some point the lady runs out of the Cantina. The group implores Yunn to run after her. Yunn tries to track her through the crowd, thinks he’s caught up with her, only to see he’s mistaken and has been following the wrong person.
The guy is a Senator. The people around him were his secret service and protection. We know what he looked like and we will find him.

PCs

No Obligation triggered in this session. XP was awarded for wiki updates as well as for the session.

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Confidence of Success is Almost Success
Repaying Trusk's Debt

Draft of Writeup – from Driona’s perspective
As Deliverance and her crew speed away from the planet, they spend time getting to know the ship, and a bit about each other.

In the Cargo hold Karka finds a heavy repeating blaster (which can be mounted on a stand), strewn pieces of an older droid that’s clearly been tinkered with, lots of junk
Storage closet: Karka finds
2 stim packs
Functional blaster pistol
Gallery: Vero explores
Painting of a galaxy
Crew Quarters:
Looks like not much of a crew, beds are joined together, maybe a family was there.
Captain’s Quarters:
Walls lined with notes of thanks (many people, many dialects)
Escape Pods:
Near CQ – perfectly functional
Near Lounge – broken seal that hasn’t given way
Driona inspects (2 success (1 triumph)) finds that the repair is definitely manageable, but we’ll need to be in a repair bay on ground.

Called In
Com-link signal comes on, “Trusk! Trusk! We need you!”
Yunn hears the call, comlinks us wanting to tell the whole truth
Karka says, no – let’s find a partial check
“We met up with Trusk, with the delivery and we’re continuing the mission for him.”
Other folks (Shell): Glad to hear the delivery is going well, gives us directions. Because of the success of missions, we’ll get to meet with Omat in person.
Kwenn Space Station: Dock #G33
Driona does knowledge check to find out about Omat. Don’t know anything, but haven’t heard of “Omat the destroyer” but gut feel is that he’s generally positive.
Crate inspection: lots of com-gear, good for terrestrial

Going to Kwenn
We had done some documentation and research to have bases covered
Triad defense for the planet we were on had an infiltrator and had used the force to their advantage. The Triad leadership not being known meant it was hard to verify this information. Triad defense forces had operations and maneuvers but the general distrust for those plans as a result of this rumor.
Droid investigation: Driona inventories droid – sees it was a prototype for an R5 but something is a bit different. Most parts are here but some parts are warped or dented – will take a while to hammer things out. Missing some common parts.
R1 -big and bulky, R2 flew in ship, R3/R4: specialties
R5 – streamlined version, known for being cheap-ish (bad motivator when sold by a Jaba) – but the internals don’t seem to be the same. Internals seem to be more like the early production unit built by hand.
I proceed to bring parts around the ship with me and work on tinkering them back into shape.

Sharing Stories
Corrend the Gand bounty hunter made Vero realize he could be more than a procreating male
Lucky doesn’t like talking about himself – seedy past, but wants name for self
Yunn – escaped a hard life
Self (Driona) – Sister missing, father missing.

Kwenn Space Station
Orbits the uninhabitable planet of Kwenn. Border of mid-rim and Hutt Space
Kwenn Central – disk with docking bays around the perimeter, housing and stores crammed into every space in the center. Mirrersteel Heights – luxury towers for the super rich.
Dock at bay G33 – easy peasy
Shell Veen [Sullisan (clearly a mechanic – dress and grime)]
Definitely Trusk’s ship
Glad to see that we’re here with the shipment
Palpable excitement re: Omat.
Apparently the seal on the escape pod “been acting up again”
We go to the room with hooded, old-looking bothan.

Omat O’yo Shi
Freedom Flight organization
Vero asks about the ultimate goal: nodes, not a central group, bigger than any one of us. Work to help free the masses when hear of people held or sold against their will.
Yunn asks if Seccoria: person who infiltrated the Triad?: Don’t know for sure, but there are cells not a centralized organization, so maybe a nearby cell
Yunn asks – what’s the plan on Seccoria?: Several groups working on that issue now. Comm supplies will be important to that mission and others. A team of which Trusk was a part has been tasked with things.
Vero asks if he runs the cell: raises eyebrows. Don’t run anything. I find and recruit.
We get the sense that we’re asking the right questions, Omat says “since we each have reasons to be part of the freedom flight org.” Can’t be part of Trusk’s old mission but could help FF to repay a 4000 credit debt that Trusk accrued, suggests the Talifax Inn and Cantina on Kwenn space station
Could find a job to pay the credits.
Lucky asks about the shipment – it’s taken care of. Asks if he could be more involved. Omat pauses quite a while and says, “you’ll absolutely have an opportunity to become more deeply involved.”
Vero asks what makes him sure we’re the right people: pauses, nods “It’s wise to want to know. Close to the force – can sense about us and our intentions.
I ask – since the org is so spread out, you the only one who helps, “I’m not the only one”
I ask If there are so many groups spread out, how do you know other groups? “You will know.”
Always looking for good and trustworthy people, now is the most important time, something BIG is about to happen. This is going to be big.
Not coincidence

Talifax Inn and Cantina
Sport of choice on screens is smashball – Corellian Dreadnots (Dad was a big fan)
Crowd around one table with a “celebrity-like” guy – lots of people spread around.
Twi’lek barkeep clears off space for Yunn and Karka, order two “blue milks”
We’re here fixing our ship and looking for the “next thing”
Barkeep tells us to talk to the Toydarian at the booth
Vero is scoping the area to see what she sees. Calms a couple guys but notices a guy whose picture is on the wall who is here – the celebrity

Chef Domdees
Hired by a hutt to cook a banquet to prepare gabakee goulash
Negotiate price from 4K for 2 Gabakees to 8K
Only found on Tondaria on the north faces of trees and rocks or near caves, in the southern marshes, near Toydar. Flash frozen within seconds of harvesting.
Has a modified stasis-unit backpack to transit medical components: airlock. Can only be appropriately retrieved by a trained technician. Quite heavy – encumberance of 5, cumbersome of 3.

Malsom O’ne
Instantly recognize the very famous former smashball player, heard he’d bought a bar in hutt space
Was an enforcer on the team, in many important championship matches.
Driona leans on the bar and leans so hard she knocks over the entire bar… >_< but seems like there were a couple of promising winks?
(IRL) Well timed fortune cookie: Confidence of success is almost success

Scouting the Cantina
Lucky is lookin around and sees a bald human (Lad Corrus) – hasn’t talked to anybody this whole time.
Yunn goes up to see if he can help connect Lucky to the bald guy, connects with the barkeep again, talks to the bald guy and offers him a drink. Two moonshines! (TRUIMPH)
Guy opens up pretty quickly, sharing a lot more than expected. Clearly some shady dealings. He really likes Yunn, instant trust.
Mentions Zann consortium, catches himself and changes subject.

Toydoria
Toydaria is habitable, were slaves to hutts at one time. Some are still slaves, but mostly negotiators and businessmen now.
Southern marshes less hospitable, might want breathers. It’ll be slow-going.
Hard slogging through the marsh – grabworms
Grabworms are pretty common, attack one person at a time, latch on with tentacles.
Into swamp find and attack 3 grabworms and they die.
Gabakee hunting
.5 kg by Lucky
.25 kg by Vero
.25 kg net by Yunn, (lost .25 kg of .5)
.25 kg found by Driona
Imperial Swamp Troopers approach – stationed at a nearby station looking for saboteurs – looking for a patrol that recently went missing. Ask for location of gabakee mushrooms – they help us find the mushrooms. Find .5 kg just looking!
Find a cave that’s partially chipped away (seems like the motherload). Vero looks in and sees a body on the ground.

Encounter
Almost immediately the Shaoryn targeted Yunn with mind control, and made him think that everyone was against him. Luckily for the rest of the team, he quickly had his blaster knocked away. After many rounds of combat, they tried the same mind control with Vero, but his discipline helped him to resist. After a few more rounds, some triumphs, and some despairs, the group persevered and found another 1 kg gabakee!
Got 4 frag grenades.
Go back to ship

Back at Kwenn
Nerd out with Shell about backpack
Talk the dude into 10K for our find
Karka sees a person sneak out the back when looking for somebody of import, but they move SO FAST they’re long gone before he can get more info. Barkeep doesn’t know who it is.
We find a symbol on the napkin under his drink and the writing: S. Halcyon
Don’t know the symbol, but the name is ringing a bell.

PCs

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Acquiring Deliverance
Inaugural Session

We start out at the shipping yard, having been hired by Trusk, the Trandoshan freedom fighter, to find a crate he needs for his work and deliver it to a drop site. We find the crate and decide to try to relabel the box. The label blows away, Bart the foreman chastises me for dawdling and tells me to work overtime, but the label blows back and I apply it.

Yunn talks to a driver, Ma, who has a propensity for not wanting to work, and convinced him to let us take over – charms the SHIT out of him. Critical charm! Ma left a gift in glovebox.

We end up driving a Trast AA5 Heavy Speeder Truck: Silhouette 3; Speed 1; Handling -2; Hull Trauma 10; Strain 8 and make our way relatively uneventfully to the rendezvous point, a clearing in jungle. Something feels off. We notice a haze, the aftermath of blaster fire – dead body up ahead toward the clearing. Vero goes to see what’s up, sees no motion, the outline of a ship, not much else. Karka goes to body. Sees Trusk the Trandoshan, dead with two blaster shots to the chest. Sees no living soul in the nearby jungle.

We all drive over to the ship. Typically would have two additional cargo pods on the underbelly but they’re missing. Karka and I board – the ship has been modded so when Driona gets to the cockpit it’s tough to do a full system check, Karka goes up at Laser Cannon. Vero perceives the sound of speeders in the distance, but decides with Yunn to try to get the cargo onto the ship.

Yunn and Vero unload cargo, Vero pulls the truck a bit into trees beside ship to get out of sight, long-range. Tries running for the ship, had to run back and close the door and take the keys, and can see the headlights approaching, runs onto the ship.

Looking around the cockpit, Driona sees that there’s a mod-schematics that makes it easier to see what’s going on with the mods (they’re pretty clever!). The ship will be slow to start up, so 1 setback die for first few pilot rolls.

See lights in the distance, armored vehicles approach, Yunn tries talking to them, we disarm their weapons, but he fails to talk them out of cooperating. They laugh at us, but leak that starting “Plan H” means they’ve got somebody coming in from above.

I get the ship started and we’re taking off while the conversation is happening. We fly out of planetary atmosphere and away from the two ships that are approaching from the port side. Vero tries charting a course for Corillia, but it’s not recognized by the navicomputer, but notices there’s something that’s already programmed in, she takes note. Karka tells the ships we’re just a simple cargo ship, and asks what’s going on. They tell us they were told to proceed with Plan H, and Karka responds, saying all’s clear, return to plan B. We see that it’s a Saccorian Patrol ship, defense force for the planet. We accelerate away, and as we leave, notice that the two ships trailing us peel off, one, then the other.

PCs

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